For more information about APOs, see Windows audio processing objects. It also loads audio effects in the form of audio processing objects (APOs). The audio engine reads the data from the buffer and processes it. The application writes the data into a buffer ![]() Here's a summary of the latencies in the render path: The following diagram shows a simplified version of the Windows audio stack. It's equal to render latency + touch-to-app latency. It's roughly equal to render latency + capture latency.ĭelay between the time that a user taps the screen until the time that the signal is sent to the application.ĭelay between the time that a user taps the screen, the event goes to the application and a sound is heard via the speakers.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |